The feasibility check
Run feasibility check computes through the whole scope you pick — season or production — and returns a verdict with counters: events and people checked, and findings in three severities: breach, warning, and info.
What gets checked
Link to this heading- Room conflicts — overlap is a breach; a too-short changeover buffer is a warning.
- Role staffing — per role requirement, available primary-tier candidates are counted: zero available is a breach, fewer than required is a warning. See Staffing and departments.
- Availability — called people with colliding commitments.
- Working time — per-person working-time rule violations, including overtime.
- Lead times — rehearsal weeks before press night, call-notice windows, production overlap with shared crew, changeover days between productions in the same room, and department prep/breakdown buffers.
The verdict is cached. If a relevant event changes afterwards, it’s marked stale — re-run the check for fresh numbers. A stale report can’t be used to make changes.
The report and the suggestions
Link to this headingThe Report tab groups findings by severity, and every finding gets one suggestion:
- Trivial suggestions — typically “shift the event a little later to clear the clash” — have an Apply button and can be written directly, or Request approval when the approval matrix demands sign-off. The card shows up front who has to approve.
- Advisory suggestions — change the room, reassign the person, qualify another — are resolved in the scenario’s diff, not with one click.